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Security EquipmentFrom Station
Kepler Station Security EquipmentKepler Station's Security and Tactical teams are called upon to fill a variety of roles, both maintaining peace and defending the station from hostile entities. As such a variety of weapons and equipment are available to assist in these endeavors. Only Weapons currently in service with security forces on Kepler Station or her attached vessels are profiled here. Hand WeaponsType 1D Hand PhaserFirst issued in 2350, the Type 1D featured the new sarium krellide power cell. Like previous Type 1 phasers, the Type 1d is issued to away teams when a visible Type 2 could draw the wrong kind of attention. The Type 1D has four power settings: heat, stun, kill, and vaporize, with an effective range of about 70 meters. Power settings were adjusted by the two small buttons on the top part of the weapon. It was fired by depressing the larger button behind the smaller two.Type 2E Hand PhaserFirst issued in 2371, the Type 2E featured an improved sarium krellide power cell over the Type 2D-A, a better protected prefire chamber, and a more ergonomic design. The Type 2E had eight power settings that included the standard heat, stun, kill, disruption, and vaporize, with a range of about 85 meters. Power settings were adjusted by the power level button on the top part of the weapon. This phaser also had a separate button that controlled beam width. It was fired by depressing the larger button behind the smaller two. This was Star Fleet's main sidearm thought the Dominion War. It was phased out of service in 2378. Type 2F Hand PhaserThe Type 2F entered service in 2379 and is the current sidearm for both Star Fleet and the Marine Corps. This weapon has 18 settings rather than the standard 16 of the Type 2E. This weapon has additional sarium krellide power cells embedded into the center section, giving the phaser the ability to reach the extra power settings with a longer power life. As with any hand phaser, the Type 2F has four power settings: heat, stun, kill, and vaporize. The added settings allow for greater precision when using these functions. It has an effective range of 100 meters. RiflesType 3D Phaser RifleOne of the models of rifle sometimes referred to as assault rifles (due to their popularity among ground forces in the Dominion War), the Type 3D rifle utilizes plasma acceleration to provide a powerful bolt of energy similar to that fired by pulse phaser cannons on the Defiant Class star ship, and at variable power levels. The Type 3D phaser rifle is a larger, more sophisticated weapon than Type 3B or 3C. It uses an advanced computer control system to allow for modulation characteristics to be modified faster than in previous phaser rifles, important when dealing with the Borg. The rifle has a range of 600 meters. First placed in service in 2373, the Type 3D phaser rifle also includes a much more effective and elaborate targeting system and a larger energy reserve over the Type 3C. The rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and can perform the equivalent of a tricorder's short range biological scans. Images of the targeted life forms would be displayed on the units display screen. The Type 3D is being phased out as the main rifle for Star Fleet officers with the introduction of the Type-3e. However, many star ships and Star Fleet facilities - and even some Marine units - have a supply of these aboard, usually stored aboard large auxiliary craft such as runabouts, and in smaller weapons lockers.Type 3E Phaser RifleThe second phaser rifle referred to as an assault rifle, the Type 3E utilizes plasma acceleration to provide a powerful bolt of energy similar to that fired by pulse phaser cannons on the Defiant-class star ship. The Type 3E phaser rifle is a much larger, more sophisticated weapon than Type 3 and even the Type 3D. It uses an advanced computer control system to allow for modulation characteristics to be modified faster than in previous phaser rifles, important when dealing with the Borg. The rifle has a range of 750 meters. First placed in service in 2378 in both regular Fleet and Marine Corps service, the Type 3E phaser rifle also includes a much more effective and elaborate targeting system over the Type 3D. The rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and can perform the equivalent of tricorder short range biological scans, with a scanning range of 10,000 yards. Images of the targeted life forms would be displayed on the unit's display screen.Type 1B Photon RifleThe photon rifle is a heavy support weapon and is much more powerful then any phaser rifle. It is capable of firing photon rounds known as a photonic pulse (essentially micro torpedoes) at variable power levels, and focus settings. The photonic pulse emits large bursts of rapid nadion particles which are found in phaser beams. They can pierce most known personal armor and shielding. This weapon is very successful against the Borg as no one photonic pulse has the exact same modulation, thus the Borg find it very hard to adapt. It uses an advanced computer control system to allow for manual modulation too, if needed. First placed in service in 2375, the Type 1A Photon Rifle also includes an elaborate targeting system, similar to the one used on the Type 3E Phaser rifle. Carrying a reserve of 20 shots, the Rifle is equipped with a gyro-stabilized targeting unit. This targeting unit incorporates sensors capable of detecting and tracking life forms and other programmed targets. Images of the targets would be displayed on the units display screen. When used with the Tactical Display Unit, this rifle offers unparalleled targeting and sighting. The photonic pulse shots this weapon fires are similar to photon grenades, one of the most devastating personnel weapons developed by the Federation. This weapon's use is strictly controlled and regulated. This rifle has 4 different power settings and may be set to affect everything within a radius of between 2 and 10 meters from impact, with an effective firing range of 550 meters.
TR-116 Sniper RifleThe TR-116 sniper rifle is an experimental weapon developed by Star Fleet Security. It fires tritanium projectiles propelled by expanding gases from a chemical detonation. This rifle was designed for use in areas of high electromagnetic (EM) interference (whether artificial or natural) that would render phasers useless. However the design was dropped in favor of regenerative phasers. Access to the replicator pattern for this design is restricted to Star Fleet officers. One unique aspect of the gun is its Exographic Targeting System, a separate sighting device which communicates with the weapon. The operator wears a wire frame helmet with a monocle attached over one eye, and moves a trackball located on either side of the rifle to zoom in to the target. The magazine is contained in the forward hand grip under the barrel, being removed by releasing a catch and sliding it forward. In 2375, one of these rifles was modified on Deep Space Nine with a micro-transporter connected near the barrel exit. The rifle dematerialized the bullet after firing and rematerialized it just in front of the target, and could possibly have done it inside the victim. The person responsible, a traumatized Vulcan officer, murdered several Star Fleet personnel before being wounded by another modified TR-116 and taken into custody. This weapon is not in use by Star Fleet or the Marine Corps, and the replicator pattern, if even loaded into a ship or star base's system, is under security lockouts that can be overridden only by the Captain and a member of the senior staff. Currently, one such weapon is in the posession of Lieutenant David Roberts. |

